This page lists broad, thematical categories. In contrast, Tags are more granular.
Category: Decrypting Game Music Theory Gems
The Woeful Melody of "Game Over" from "Final Fantasy I"
How is “Game Over” from “Final Fantasy I” able to evoke a sense of losing and game being over using a generic descending-fifths sequence?
By [A J Greengrove]
read moreThe "Wrong-Note" Prelude of Final Fantasy I (1987 NES)
The very original NES prelude way back in 1987 from Final Fantasy I behaves differently from the ones to follow, as we’ll se Nobuo himself demonstrating. I hear a swirling kaleidoscope in the inverted arpeggios, so I cover them with the guitar. Let’s peek into the colored glass and some untapped game music potential.
By [A J Greengrove]
read moreCategory: The Alchemy of Game Music Themes
A Not-How-To Compose a Map Theme with "Wrong Note" Arpeggios (Rescoring Shovel Knight / Opaloid Kingdom)
In this Not-How-To anti-tutorial, I compose game music (map theme) inspired by the “Wrong-Note” prelude, as I wrote & videoed in The “Wrong-Note” Prelude of Final Fantasy I (1987 NES). After the arpeggios there’s an ascending-fifths (aka “mountain”) sequence and a classic ii-V-(I reinterpreted as III) turnaround. I recommend skipping with the use of timestamps, unless the composing process itself interests you or maybe viewing in the background.
By [A J Greengrove]
read moreCategory: Counterpoint Chronicles
The Woeful Melody of "Game Over" from "Final Fantasy I"
How is “Game Over” from “Final Fantasy I” able to evoke a sense of losing and game being over using a generic descending-fifths sequence?
By [A J Greengrove]
read moreA Not-How-To Compose a Map Theme with "Wrong Note" Arpeggios (Rescoring Shovel Knight / Opaloid Kingdom)
In this Not-How-To anti-tutorial, I compose game music (map theme) inspired by the “Wrong-Note” prelude, as I wrote & videoed in The “Wrong-Note” Prelude of Final Fantasy I (1987 NES). After the arpeggios there’s an ascending-fifths (aka “mountain”) sequence and a classic ii-V-(I reinterpreted as III) turnaround. I recommend skipping with the use of timestamps, unless the composing process itself interests you or maybe viewing in the background.
By [A J Greengrove]
read moreThe "Wrong-Note" Prelude of Final Fantasy I (1987 NES)
The very original NES prelude way back in 1987 from Final Fantasy I behaves differently from the ones to follow, as we’ll se Nobuo himself demonstrating. I hear a swirling kaleidoscope in the inverted arpeggios, so I cover them with the guitar. Let’s peek into the colored glass and some untapped game music potential.
By [A J Greengrove]
read moreCategory: Final Fantasy I
The Woeful Melody of "Game Over" from "Final Fantasy I"
How is “Game Over” from “Final Fantasy I” able to evoke a sense of losing and game being over using a generic descending-fifths sequence?
By [A J Greengrove]
read moreThe "Wrong-Note" Prelude of Final Fantasy I (1987 NES)
The very original NES prelude way back in 1987 from Final Fantasy I behaves differently from the ones to follow, as we’ll se Nobuo himself demonstrating. I hear a swirling kaleidoscope in the inverted arpeggios, so I cover them with the guitar. Let’s peek into the colored glass and some untapped game music potential.
By [A J Greengrove]
read moreSingle Unveiled: "Prelude (NES Ver. Final Fantasy I)"
Let’s Play Final Fantasy I - with Guitar! “Prelude” (NES Version specifically) and “Game Over” for starters. Konsta Airisto’s mage art captures nicely the hidden music theory wizardries in the game’s soundtrack. I now explain the journey that awaits us (EP and Album to come).
By [A J Greengrove]
read moreCategory: Works
Single Unveiled: "Prelude (NES Ver. Final Fantasy I)"
Let’s Play Final Fantasy I - with Guitar! “Prelude” (NES Version specifically) and “Game Over” for starters. Konsta Airisto’s mage art captures nicely the hidden music theory wizardries in the game’s soundtrack. I now explain the journey that awaits us (EP and Album to come).
By [A J Greengrove]
read moreGene Boggs - Eponymous (Featuring A J Greengrove) Album Release
“Eponymous:” an almost unlikely combination of electronica and mellow guitars.
By [A J Greengrove]
read moreAlbum Unveiled: "Wherever The Wind Takes Me"
Welcome dungeon crawling the nylon guitar! Don’t let the pastoral, Arcadian art by Konsta Airisto fool you - here be music theory dragons. Special mention to galant partimento / scale-degree schemata by R. Gjerdingen, G. Sanguinetti & other wizard legends.
By [A J Greengrove]
read moreCategory: Wherever The Wind Takes Me
Exploring "To the Land of No Return"
To the Land of No Return: A postlude that opens with a minor romanesca and reflects on the opening track.
By [A J Greengrove]
read moreExploring "When Shadows Take Over"
When Shadows Take Over: the final “let’s explore dark, minor modal mixture” of this album.
By [A J Greengrove]
read moreExploring "Goblins Lurking in the Darkness"
Goblins Lurking in the Darkness: the most blatant dungeon synth parody of this album.
By [A J Greengrove]
read moreExploring "Angels Carried Me Away"
Angels Carried Me Away: choral style improvisation with the guitar = PITA.
By [A J Greengrove]
read moreExploring "Crystalline Chaotic Caves"
Crystalline Chaotic Caves: textural exploration, F.Sor etouffez, perhaps a dungeon synth parody or a game cave theme.
By [A J Greengrove]
read moreExploring "Windless Deserted Island"
Windless Deserted Island: “a first inversion harmony, or a phrygian clausula tenorizans?”
By [A J Greengrove]
read moreExploring "Strong Currents in the Unknown Waters"
Strong Currents in the Unknown Waters: an arpeggio interlude, this time with dark, minor modal mixture.
By [A J Greengrove]
read moreExploring "It's Time to Set The Sails"
It’s Time to Set The Sails: I ripped of an unknown composer’s “Forest Theme” from Terra Incognita, a Net Yaroze demo game.
By [A J Greengrove]
read moreExploring "Goodbye Faraway Peaceful Town"
Goodbye Faraway Peaceful Town: instead of a shepherd in Arcadia, I associate romanesca with town themes.
By [A J Greengrove]
read moreExploring "Revelations in Ancient Tombs"
Revelations in Ancient Tombs: what happens when you apply “chroma”, Gesualdo-style, on a romanesca?
By [A J Greengrove]
read moreExploring "Prelude to a Foreboding"
Prelude to a Foreboding: The static use of the arpeggio motive creates tension; “trailer music” vibes.
By [A J Greengrove]
read moreExploring "Autumn Moon Dance"
Autumn Moon Dance: This dance-like motive unfolds in a “minor-variant romanesca”.
By [A J Greengrove]
read moreExploring "Doppelganger Takes Over"
Doppelganger Takes Over: The motif is one of my favorite fantasy tropes, albeit rare: it sounds quite dark.
By [A J Greengrove]
read moreExploring "Twilight in the Marshlands"
Twilight in the Marshlands: This motif, I feel is rather soundtrack-like, serious and heavy.
By [A J Greengrove]
read moreExploring "Waltz with Me Moose Giants"
Waltz with Me Moose Giants: a chameleon motive, very useful for weaving counterpoint.
By [A J Greengrove]
read moreExploring "Fireflies Circling in the Rain"
Fireflies Circling in the Rain: The flourishing motif changes along with the underlying modes or scales.
By [A J Greengrove]
read moreExploring "Chilly Nights, Quiet Winds"
Chilly Nights, Quiet Winds: a meandering motive searchs out and seeks, perhaps for a warmer breeze.
By [A J Greengrove]
read moreExploring "False Relations in an English Town"
False Relations in an English Town: “Dalza’s basse danse meets the english cadence”.
By [A J Greengrove]
read moreExploring "Wherever The Wind Takes Me"
Arpeggiating a single motive results in a deceptively simple prelude. Let’s delve into this audio dungeon - timestamps as a map, motif as a compass.
By [A J Greengrove]
read moreAlbum Unveiled: "Wherever The Wind Takes Me"
Welcome dungeon crawling the nylon guitar! Don’t let the pastoral, Arcadian art by Konsta Airisto fool you - here be music theory dragons. Special mention to galant partimento / scale-degree schemata by R. Gjerdingen, G. Sanguinetti & other wizard legends.
By [A J Greengrove]
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